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CLIL and multiple intelligences through games: a didactic proposal

dc.audience.mediatorUniversidad de Jaén. Facultad de Humanidades y Ciencias de la Educaciónes_ES
dc.contributor.advisorRubio Alcalá, Fernando David
dc.contributor.authorMurcia Romera, Lucía
dc.contributor.otherUniversidad de Jaén. Filología Inglesaes_ES
dc.date.accessioned2020-11-19T11:07:01Z
dc.date.available2020-11-19T11:07:01Z
dc.date.issued2020-11-19
dc.description.abstract[EN]This paper presents a didactic proposal aimed at the first year of primary education in the context of quarantine due to the Covid-19 pandemic. Given the circumstances, the teaching-learning process will be carried out in a virtual way, so it has been considered an ideal occasion to introduce the work of the Multiple Intelligences through the gamification of the didactic process to make this new way of learning more motivating, all this respecting the fundamental pillars of the CLIL methodology in which the integrated learning of contents and languages is the main objectivees_ES
dc.identifier.urihttps://hdl.handle.net/10953.1/13116
dc.language.isoenges_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject.classification5701.11es_ES
dc.subject.otherEnseñanza de lenguases_ES
dc.subject.otherTeaching of Languageses_ES
dc.titleCLIL and multiple intelligences through games: a didactic proposales_ES
dc.typeinfo:eu-repo/semantics/masterThesises_ES

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